![]() This does not apply to "Anchors", however, which have no properties other than X and Y Location (along with "Mice Stuff." For "Shaman Objects", these properties include only Rotation and Ghost Object (whether or not an object is invisible during play and mice can move through it).Angular Damping (The slowness of a ground in rotating).Linear Damping (The slowness of a ground in relation to gravity and the mass of the object moving it).Fixed rotation (Whether or not the ground can be rotated during play).Rotation (The angle at which the ground is set at the beginning of map play).Mass (The "density" of the ground, most commonly used for weight).Dynamic Ground (whether or not it is movable while playing the map).For "Grounds", these properties include:.Everything has the X and Y Location properties. While a "ground" or an "object" is selected, the player can change its properties. Selector: When clicked, the player can click on already created objects to change their positions or delete them.No one besides that person can enter the room.Īt the bottom of the editor are 5 categories: The Map Editor can be accessed by clicking on the menu button and then pressing "Map Editor." This takes the player to a different room from the one they were in- (and player's name next to it). This is supposedly there to avoid decoration spam. Related to the topic, the decorations limit is 40 and the maximum map size is 20kB. You may have a maximum of 30 objects in one map. Dynamic grounds do not count towards this. 'Objects' are those that are found in the list of 'Shaman objects' (see left). Objects: #/30 means your object limit. ![]() All grounds count towards this limit, it doesn't matter if they are dynamic or not. # is the number of grounds you have placed already.
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